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< Trainz
Fundamentals for Trainz Trainees |
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TOC | Beginnings | Fun | AM&C | Creation | InBook Refs| ORP Refs: • Index • Containers • Kinds • Tags | Appendixes • Vers |
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Glossary |
HKeys-CM |
HKeys-DVR |
HKeys-SUR |
HKeys-WIN |
Mouse use |
Notations |
- 6HUD & Viewing controls
- 8CAB Mode-common keys
- 10Notes, Footnotes & References
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Driver Module Keyboard Shortcuts[edit]
This table was generated for TS12 and so contains a few keys applicable only in newer Trainz releases. Most of the table has been common across all Trainz Versions after Trainz UTC (V-1.5), and as with keys added in TS10 and TS12, keys added after that date such as the Camera Free Roaming External mode ('[4]') just did nothing. Excepting the Keypad keys, neither did most of these in Trainz 1.3—which made for an interesting drive in CAB mode when one was used to the left hand cross: A+S+D X W+S+X (with a long, long history in computer games) and the surrounding keys by rows: upper: Q+W+E+R and lower: Z+X+C+V+B.
Understanding the layout[edit]
Trainz keys with related functional actions generally are vertical columns.
- The main Brake/Axillary Brake controls Q+A+Z & E+D+C,
- the throttle & direction adjusts W+S+X & R+F+V.
- Note the absence of T, Y and U in the top-row center.
- whilst the horizontally located keys of the middle and bottom rows G+H+J and B+N+M all have some common general control function
- (though some only have function if one of the shift keys is also pressed)
- or are more minor train controls (B for bell is not a terribly exciting key,
- unless of course, if the noise is driving you or a loved one nuts! Which may lend enough urgency to finding it again that things get a wee bit exciting for a while!).
- The least minor of these are N and ⇧ Shift+N blower controls which you need for Steam Engine's—at least for long runs...
- and the very importantJ and Ctrl+J which 'toggle junctions' ahead and behind respectively (but are you far enough away? And Does the loco also think 'that-away' is also forwards or reverse?).
- Historically, the Keypad keys were the controls used in Trainz 1.x, but that was unpopular given the need for the right hand on the mouse, which is perhaps busy even more often. With UTC a file 'Settingskeyboard.txt' was introduced allowing user customization of the keys which have remained very stable until the introduction of new functional needs, which affected the old set only by adding to them. The file keyboard.txt also allows the user to customize his Surveyorhotkeys as well as those useful in Driver.
Note except for Steam Loco Driving, the so called keyboard leftside cross (W, S, X, A and E) comprise the most often used Driver keys, those used for throttle control and the brakes. The Steam locomotive also heavily use F and R just to the right of the cross, as are somewhat less often used D, C, V and B keys. But all are used pretty often in CAB mode! |
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CAB mode factors[edit]
- There are 32 steps of acceleration and applied power in an electric locomotive,
- but only eight in a diesel locomotive, Tip: but both like the Steam Locomotives, need not make too sudden a speed change or things break!
- and hundreds of usable combinations of S + W (flow rate throttle) and R + F (cutoff angle key controls, a second throttle that is directional controlling the timing and position of the slide valves) for Steam Loco driving modes. The Steam controls are effectively continuous functions using the mouse to drag or push the inside the cab levers, which positions the keys values too, such that thereafter the keys increment or decrement values from those settings—until pegged at either the maximum or minimum stops.
- CAB mode has independent brakes for the locomotive (toggles with E--don't need with a DCC dial) and some loco's also have dynamic brakes (See the Manual, D & C are main controls, but... it's complicated... read the manual)
- Also, CAB mode has 'LAP brake modes'—he ability to partially apply brakes up and down the train so to better control speed on steep descents. Lapping brakes, like easing to a stop in an intersection also aids a lot in many coupling, switching, and/or loading operations; especially when combined with use of the independent brakes (which act quickly and are toggled by E) to stop the train with a timely bit of extra braking.
Alas, Trainz scripts kernel software governing loading and unloading have either set or released these general train brake settings in industry operations, so you have to reset the lap brakes each time you reposition the train—generally every NN traincars when the industries' track fills or empties NN cars at a time. |
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- Lastly, there are other CAB electronics simulated in the game and there is the capability to marry a control console to the game similar to the way many racing games and flight simulators allow true aficionados to add consoles.
General Control keys[edit]
We defer covering Driving/Operations keys for the common mode keys and Driver general game controls, placing the more complicated CAB mode down the bottom, whilst giving you the Table of Contents at right to get to it quick if you want.
Serial Key Idm
General Train Controls[edit] |
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KeyPad Key | Keyboard Key | Action |
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L | Headlight | KPad-1, KP_End, End | Pantograph[note 1] | H | Horn or Whistle | V
| Sanders on/off toggle (not DCC) | B | Bell | M, Ctrl+M | Map toggle [note 2] | P | Pause! | Ctrl+F | Find named Objects | Ctrl+D | Toggle Decouple | Shift+L | Toggle Highbeam | ; | Toggle Ditchflash | Ctrl+1 | Join/Jump to Driver 1 | Ctrl+2 | Join/Jump to Driver 2 | Ctrl+3 | Join/Jump to Driver 3 | Ctrl+4 | Join/Jump to Driver 4 | Ctrl+5 | Join/Jump to Driver 5 | Ctrl+6 | Join/Jump to Driver 6 | Ctrl+7 | Join/Jump to Driver 7 | Ctrl+- | Previous Driver (dwn) | Ctrl+= | Next Driver (up) | ↵ Enter | Multiplayer Chat | HUD & Viewing controls[edit] | KeyPad Key | Keyboard Key | Action |
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5 | Toggle Interface displays (Hide or show all displays) | 6 | Toggle Driver Bar | 7 | Toggle Button Bar | 8 | Toggle Custom HUD | 9 | Toggle Controls | Camera Modes[edit] | 1 | Internal Camera | 2 | External Camera | 3 | Tracking Camera | 4 | Roaming Camera | In-Cab Camera[edit] | [ | Camera - Previous View | ] | Camera - Next View | Ctrl+[ | Camera Snap to Previous View | Ctrl+] | Camera Snap to Next View | General Camera Controls[edit] | Up Arrow ↑ | tilt Camera Upward | Down Arrow ↓ | tilt Camera Downward | Left Arrow ← | Rotate Camera Left | Right Arrow → | Rotate Camera Right | Page Up | Zoom In | Page Down | Zoom Out | - By and large many Driver hotkeys work in both DCC and CAB mode.
- Some CAB mode keys only work on particular locomotive types, so for example, steam controls will not affect a diesel or electric powered locomotive.
- Many DCC mode control keys use the same acceleration or slowing keys as those in the CAB modes.
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| DCC mode and Easy Mode[edit] |
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DCC Mode or (TANE's new 'Easy Mode') |
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KeyPad Key | Keyboard Key | Action |
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X | Decelerate/Reverse | W | Accelerate/Forward | S | All Stop | A | Apply handbrake | CAB Mode-common keys[edit] |
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KeyPad Key | Keyboard Key | Action |
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9 | Q | Brake Release | 6 | Z | Brake Lap | 3 | A | Brake Application | 4 | E | Toggle Independent Brake[note 3] | 0 | D | Independent Brake Bail | 8 | W | Throttle Up | 2 | X | Throttle Down | 5 | S | Throttle 0 | . | F | Reverser Handle Forward | / | R | Reverser Handle Reverse | 7 | C | Toggle Dynamic Brake | ⇧ Shift+F | Cabin Fans | Alt+, | Wipers On | Alt+. | Wipers Off | Pause/Break | Emergency Brake[note 4] | Alt+9 | Emergency Stop[note 5] | Steam Locomotive Controls[edit] |
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KeyPad Key | Keyboard Key | Action |
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KPad 1, KPEnd, End | Toggle Firebox Door[note 6] | Shift+I | Injector Up [note 7] | Shift+O | Injector Down [note 8] | N | Blower Up [note 9] | Shift+N | Blower Down [note 10] | Space | Shovel Coal [note 11] | Shift+Space | Coalman Wave[note 12] | Alt+D | Toggle Cylinder Drain Cocks | 'Software dependent' controls[edit] | Software dependent' controls:The group of controls depend on (less commonly implemented) scripting interactions and so on having a Loco having the feature and scriptlets involved. In short, only some more modern Locos will have these at all.[note 13] | KeyPad Key | Keyboard Key | Action |
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T | Reset Tripmeter[note 14] | Alt+0 | Toggle Cabin master Switch[note 15] | Alt+ | Panel Lamp Test[note 15] | Alt+[ | Engine On[note 15] | Alt+] | Engine Off[note 15] | Alt+; | Toggle Cabin Hardware 0 [note 16] | Alt+' | Toggle Cabin Hardware 1 [note 17] | CAB Mode-Auto-warning systems[edit] |
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KeyPad Key | Keyboard Key | Action |
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Alt+~ | Vigilance Foot Pedal | Alt+0 | Toggle Cabin master Switch | Alt+Space | Reset Automatic Warning System | Ins | Reset Automatic Warning System | Alt+1 | Isolate Automatic Warning System | Alt+2 | Activate Automatic Warning System | Alt+3 | Reset Train Protection Warning System | Alt+4 | Isolate Train Protection Warning System | Alt+5 | Activate Train Protection Warning System | Alt+6 | Override Train Protection Warning System | Alt+7 | Turn On Driver's Reminder Appliance | Alt+8 | Turn Off Driver's Reminder Appliance | Alt+9 | Emergency Stop |
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Notes, Footnotes & References[edit]
Config.txt files are endemic and ever present in Trainz assets, for no asset can be defined without this type of Computer Science container. The keyword-value_of_key pairing must always be kept in mind in editing or creating Trainz content. The TrainzBaseSpec contains values and containers which are most common in asset defining config.txt files.
Notes
- ↑Notice keys are dual use, valid for mutually exclusive modes.
- ↑Map Toggle: Ctrl-M works for mini-map in Surveyor AND in Driver module.
- ↑Use the Independent (Locomotive Only!) brake to 'fine tune' speeds, especially when conducting coupling and switching operations in which speeds generally needs to be less than 4-5 mph (~8 kph). The 'Independent Brake' means it's the brakes only of the Locomotive, not coupled to the rest of the train through the air brake system, hence they operate very rapidly compared to those of a long train.
- ↑This Emergency Brake control really is only for emergency crash prevention. It is very unrealistic and has effect only in Driver.
- ↑This Emergency Brake control really is only for emergency crash prevention.
- ↑Toggle Firebox Door is not just so things run less noisy, but also effects heating of the water jacket. Blower has much better effect than with door open, so shut ASAP after adding coal. Watch effect in CAM=1 mode!
- ↑Injector Up Forces feed water into the boiler to replace water loss with steam exhausted during expansion. Several hits opens valve more. Watch effect in CAM=1 mode!
• Don't overfill past 80%, try to set to minimize water drop when running fast and toggle up for a short bit to maintain sight glass level. - ↑Injector Down Constricts feed water into the boiler to replace water loss with steam exhausted during expansion. Several hits shuts valve more. Watch effect in CAM=1 mode!
- ↑Standard Steam Control since Trainz 1.3/UTC.
- ↑Standard Steam Control since Trainz 1.3/UTC.
- ↑Standard Steam Control since Trainz 1.3/UTC.
- ↑Coalman Wave:Standard Steam Control since Trainz 1.3/UTC.
- ↑Software dependent' controls: All the train controls depend upon scripts interactions, but these are less standard than those 'common controls' built-in since Trainz v1.3!
- ↑Likely only some HUD displays! Try it now and again and see.
- ↑ abcdLikely only some Loco cabs! Try it now and again and see.
- ↑This 'Cabin Hardware nn' control is only for special equipment's and the Loco or Cab interior has to have matching TrainzScript files to do anything. So generally a 'has no effect' key!
- ↑This 'Cabin Hardware nn' control 'ditto'
Serial Key Crack
Footnotes
References
Serial Key Driver Detective
- Trainz printed or pdf file Manuals, applicable version - usually in the ..extras or ..extrasmanuals folder
- TrainzOnline Wiki Config.txt file page and various other pages
- TrainzOnline Wiki: Content Creator's Guide pages (various)
- Various CCG and Auran websites
Serial Key Finder
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